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Final fantasy xvi mini spell
Final fantasy xvi mini spell












final fantasy xvi mini spell

  • The trance of any ally can be manually triggered using Zidane's Transcend skill provided that the gauge is already at 50% at least.
  • final fantasy xvi mini spell

    Zidane can still steal items with luck, in which case the counter of unsuccessful steals neither increase or reset. When Bandit is not enabled and the first steal's random check fails, the counter of unsuccessful steals is not increased. When Master Thief is also enabled, only 1 unsuccessful steal can be done between each successful steals (so all the items are stolen after 7 attempts maximum), and the most rare items have the priority. The super-rare item is stolen for sure after 3 other unsuccessful steals. The rare item is stolen for sure after 2 other unsuccessful steals, The common item is stolen for sure after 1 unsuccessful steal, The super-common item is stolen at the 1st attempt, With Bandit enabled, stealing all the 4 items of an enemy cannot take more than 10 attempts:.Some abilities use the properties of the character's weapon, which includes its element (if the ability has an element, both are taken into account), the bonus given by killer abilities and the weapon's status if the supporting ability Add Status is enabled.

    final fantasy xvi mini spell

    Some abilities can deal critical strikes, which doubles their damage.They also can't be used against out-of-range enemies. Some abilities are short-ranged, meaning that they are influenced by the character's row and back attacks.Here is a list of these changes: it is more or less written in decreasing order of importance, which allows you to stop reading whenever you don't want to know any more. The battle system has been reworked, always with the aim of having more balanced mechanics and open to diverse strategies. Gameplay-wise, there are a lot of changes. The list is the same as in vanilla (for the locations at least) and can be found in this topic. Including a few Mimics, that makes 404 unique treasures to find. Meltigemini, with pieces of real twins insideĪnd Excalibur II can now be acquired by two different methods:ġ) Reach and beat Hades in less than 14 hours,Ģ) Get all the collectable treasures of the game (there are 3 little mistakes allowed) to obtain the highest treasure rank.The 2nd opus of Tantarian, available only if you defeated it in Alexandria's Castle.An extra minigame when controlling Vivi in Alexandria for the 2nd time, missableĪlso, there are 4 new bosses that can be fought at the end of the game.įor that, speak to Hades after defeating Lich and obtaining a Pumice: he will challenge you with new fights.A couple of lines in the base level of the occupied Linblum Castle, unmissable.An extra minigame in the occupied Linblum Castle, unmissable.A few lines in Pinnacle Rocks, after the first meeting with Ramuh, unmissable.An extra ATE in Cleyra's cathedral, missable.An extended dialog between Steiner and Morrid, unmissable.A small line in the ATE "Time To Escape", missable.Extra dialog between Puck and Vivi over Alexandria's roofs, unmissable.Here is a list of the dialogs suppressed by the developpers and put back:

    #Final fantasy xvi mini spell Patch#

    It includes the dialogs from the "Hidden Dialogs" patch plus a few others for which only the texts were kept.Ģ) As Beatrix can be permanently recruited after getting the airship (optional), cutscenes are changed from this point onward to include Beatrix in them. There are two kinds of scenario-related changes:ġ) A few dialogs that were suppressed during the game's development are put back in this mod. Most are gameplay related but a few of them are also about the screenplay. What are the modifications?A lot of them.














    Final fantasy xvi mini spell